Traktor - going back to a loop without creating a hot cue.
So you’re playing a track in a deck in traktor. There are already several hot cues set. You create a loop and it plays. You deactivate the loop and the song keeps playing. The in and out point on the loop are still there. Is there a way to trigger that loop again without having made it into a hot cue or saved it to a remix deck. I have read there used to be a feature called reloop in the old traktor. I am basically looking for a ‘Play last loop’ command
Anyone know if this feature is in traktor or can be faked?
Nope. ‘Loop Active’ doesn’t jump, just activates the next stored loop the track runs into on it’s timeline.
Track Deck → Cue → Jump to Active Cue Point (obsolete but works, can be found with cmdr software)
and
Track Deck → Cue → Jump to Next/Prev Cue/Loop (going backwards)
In conjunction with ‘Toggle Loop Active’ it should jump to the last used LoopIn/Cue Point and the Next LoopIn/Cue Point it finds going backwards respectively and then activate the Loop if it finds itself between a LoopIn and a LoopOut marker.
“Jump to Next/Prev Cue/Loop” only works for stored hotcues now (regardless of them being one of the initial 8 or not) and will override any temporary cues made by non-saved loops. This used to be the way to do it tho but it no longer works.
Really? I always thought it worked on LoopIn and standard floating Cue points as well…
Then ‘Jump to Active Cue Point’ it has to be i guess. As long as the LoopIn/Out markers are visible, the LoopIn marker should always be the “Active” Cue Point.
For the most of commands that are now gone I’m really missing the “Scratch” from Traktor 3 I think…
You could easily map it to button and create a backspin hotkey. Man this all sounds like a nice idea for the Blog Article on what old mapping commands would we love to see in Traktor again