There’s a few questions I have regarding traktor so instead of starting a thread for each one I thought I’d put them all in one.
I’ve already started a thread asking if 3 decks can be launched by pushing 3 separate buttons at the same time on a USB QWERTY keyboard so if anyone knows the answer to that then great.
Next question; If I manually set up a loop on the fly using the “in” and “out” buttons, is there a way of keeping that loop there without permanently storing it? I ask because when you hit a stored cue button the loop disappears. I don’t want it to disappear until that track is no longer in the deck (kinda like a CDJ 1000).
Next question; This doesn’t happen all the time and I’m sure there’s a reason behind it but I can’t seem to suss out any consistency as to when it does it, and it’s something I need to know as to when it will do it as I don’t want it happening when I play live… or at all for that matter!.. Sometimes in internal mode if I repeatedly press play/pause or a hot cue button, so getting a stutter type effect, the pitch jumps up and down every time the button is pushed and eventually will end up right at the bottom of the pitch fader so the track is really slow. If I have 2 or more decks sync’d they’ll all do it together. If this is some kind of feature then I can’t see the benefit but anyway, if someone knows whats going on there then that would be helpful.
Next question: Is there a way of having all decks sync’d when booting up Traktor as opposed to doing manually (not a big deal but it would be nice if there was a way). I’d especially like decks C & D to always be sync’d unless I tell it otherwise.
Next question: This one is going to be hard to explain so not expecting anyone to know the answer unless they maybe set it up the same way to see what I am talking about. I have my loop “in” button mapped to automatically set a 4 bar loop when pressed. If I want it to be longer I use the “+” or “-” buttons to double it in length or halve it in length, I also can use the “out” button to adjust the loop end length manually. Now, my question is this; say I load a track and it loads to cue point 1, I hit the “in” button to make 4 a bar loop, if I hit play at the wrong place and need to do it again I’ll hit cue point 1, meaning I have to reset the loop (which is what I covered in question 1), so I hit the loop “in” button again, but it will only do the 4 bar loop if I hit the “in” button twice. BUT, if I do this process again I only have to hit the “in” button once. So basically I have to hit the “in” button twice on every second time around. What I am going to say is obvious, I want to hit the button only once every time. Anyone?
Sorry for long post but at least I saved writing multiple threads. I’m sure more questions will come up and I’ll be sure to add them to this post when they arise.
Next question; If I manually set up a loop on the fly using the “in” and “out” buttons, is there a way of keeping that loop there without permanently storing it? I ask because when you hit a stored cue button the loop disappears. I don’t want it to disappear until that track is no longer in the deck (kinda like a CDJ 1000).
For this question i think you would need to store it to access it again. as far as i know traktor wont let you have multiple unsaved cue/loop points on a track.
Next question: Is there a way to map pitch up and down buttons? Im sure there is but I cant seem to find them in the controller manager. As a side note to that question; is there a way to have it only operate the master deck?
sounds like there’s 2 bindings for one key. the same button you’re pressing for the hot cue may be mapped for a pitch down function? if you mean when you’re pressing the actual hot cue button in the interface, it may be trying to sync the “bpm” that you’re hitting it at, and the bpm that the decks are synced at.
afaik, no
if I hit play at the wrong place and need to do it again I’ll hit cue point 1, meaning I have to reset the loop (which is what I covered in question 1), so I hit the loop “in” button again, but it will only do the 4 bar loop if I hit the “in” button twice. BUT, if I do this process again I only have to hit the “in” button once. So basically I have to hit the “in” button twice on every second time around. What I am going to say is obvious, I want to hit the button only once every time. Anyone?[/quote]
use sync so you don’t hit play at the wrong time?
Wow, okay, most of the questions have been answered already.
I think the Sync problem might be an issue with your clock setting. Do you have it set to Internal, Automatic or Manual? Does this happen when you hit the cue points and Sync is off? Does the Sync problem happen only when you press down and reset when you release?
I think the loop problem might be tied to what commands you have each button set to. Does it not reset the loop? Or does it not set the loop to Active?
To hypnotik, so you’re saying you can hit 3 or more play buttons at the same time? Cos mine aint working man. If I hit 3 or more buttons at the same time only 2 will play. If I hold all 3 or 4 buttons down nothing plays until I let go, and when I do still only 2 decks play. If I hold down only 2 buttons, 2 decks will play regardless of whether I let go or not.
I don’t want to store some loop points cos thats he whole point of me doing it on the fly, I have certain loop points stored but I don’t preplan a set to the point of every loop point being the same every time. I might be mixing and run into a drop and loop the previous track to make the mix work then come out of the loop, let the 2 tracks run together, then later in the mix I might want to jump back to that loop as the crowd will remember it from the initial mix, ya know?
Definitely not got 2 things mapped to the hot cue buttons. It only happens sometimes and doesnt just go down, it goes up and down but the down steps seem to be bigger then the up steps so inevitably will get slower. Didnt quite understand what you mean by the decks and the bpm thing. It happened on the master deck and I tried it with the no other decks sync’d or playing. So basically one deck playing on its own (set to master) and I repeatedly hit a hot cue button and every time I hit it the pitch was jumping all over the shop. Might have been a glitch/bug cos it doesnt do it all the time. I’ve only noticed it a couple of times. Will keep an eye on it.
I understand what you mean by doing it on the fly, but if you know that you’re using a loop you might use now, why not save it and then delete it later?
Once you select a new active cue, you lose your unsaved cue point. Just the way of things. I understand what you’re saying, but the idea of saving the cue point requires you to save the cue.
Ah ha!! I have had it on auto mode whilst mixing internally. I should obviously have it on internal mode shouldnt I?
I’ve just realised that I switch between internal mode and scratch mode during my sets. What the best way around this??
Thanks
The loop thing I think can’t be sorted, I got a feeling NI probably haven’t thought about this particular workflow. Its not a massive deal really
Thanks again
The reason I don’t want to save the loops I make on the fly is cos I have like 3 days worth of music in one folder as I do big long 5 hour+ sets. If I took the time to go through every track I played in one night deleting all the loop points I only used for that one gig, It would get a bit silly. Another reason is you have to unlock a track in order to delete a cue point… LENGTHY!! I have been reading up and NI are apparently changing it so you dont have to unlock a track to delete a cue point in their next update. When this happens I might then start saving cue points I made on the fly as I will also be able to delete them on the fly too.
Yeah, the workflow thing makes sense. Why they put that in I’ll never understand.
When it comes to Auto Mode and Internal mode I’d just stick with Internal and use a command to change that clock as it comes. I move through all three modes myself in a set, which I’m starting to develop a workflow for with my MIDIFighter. Should be do-able.
Ah gotcha. Yeah not possible because the loop is comprised of 2 floating loop points that are deleted when you beat/cue jump.
He could use a hotkey macro to store the cue point when he creates a loop. This could be jumped to when he wants to after using his other stored hotcues if hes using the 'next/previous cue commands.
He could then have hotkey macro that cancels the loop and deletes the cue. As it will be the last cue in the list it will just be a simple Cue Delete.
Now just need to make the macros. Er… ill have look. Although ive just had a filling at the dentist so it could be the Meds making me assume this can be done !!!
That isn’t the part I was referring to when I said about the work flow thing. The bit I am talking about is the fact I have to push the “in” button twice in order for it to register the auto 4 bar loop macro I have set up if I push a cue button. Say I push “in” while I am stationary at cue point 1, it will set up a 4 bar loop, then say I hit play too soon by mistake so have to hit play again in order to pause it, then hit cue point 1 again to take it back to that point, then if I hit “in” again to set up the 4 bar loop it won’t do it unless I hit “in” again. I want it to work when I hit “in” ony once every time.
I was waiting for someone to say that. That defeats the object! How am I supposed to know what 3 decks to set up to trigger? I might want to trigger deck A, C & D one time, then maybe deck B, C & D another time and so on. Also, the fact I have had other people say it can be done on their system, I shouldn’t have to compromise. I should have the same possibilities as everyone else.
If you want one button macros then you need to use modifiers to do it. So you’d need to select the three decks you want and then press the fourth button to play them.
In theory you can do this.
Essentially each button would set a modifier value to a different amount. You can do it two different ways, I think. The quick, but more costly of modifiers way is to set each deck to have it’s own modifier value. For example
Deck A: M1
Deck B: M2
Deck C: M3
Deck D: M4
This way, you select each deck you want to play, so say Deck A/C/D. Now M1 is V1, M3V1 and M4V1 but M2 is still V0
Then you have another button that reacts to this. So you have one macro key that plays Deck A only when M1 is V1, M2V2, M3V3 and M4V4 individually.
You can set this to two controls also, so really you can say that when Deck A is selected, M1V1, when Deck B selected M1V2, when Deck A and B is selected M1V3, same for Decks C and D on M2, or you can get even more convoluted, so when Deck C is selected M1V4, when Deck A and C are selected M1V5, B and C M1V6, Deck ABC m1V7 but you run out of numbers to add D in. It might be easier to split it to two Modifiers. So A and B would be on M1 and C and D would be on M2. This make sense?
As far as the loop controls, what are your loop commands set to? This could make a huge difference, cause some of the loop commands get kind of confusing. I can walk you through if I know what they already are
Mate what I’d like you to walk me through is all that modifier shit. To be honest I don’t even know what a modifier is. If you can define what the modifiers do and how they work Im sure all that hoobajoob you just said would make sense to me. Im sure its in the manual but I can’t be arsed to keep searching through it right now.
As far as the loop commands go I’ve got Loop In on the same button as Set Loop, and loop value set to 4 beats.
What..? If you were waiting for someone to tell you that why are you asking this question.
What other way is there of starting 3 decks at one press?
Who says you have to compromise? You have the same Traktor as anyone else.
I dont understand how you think anyone else can trigger 3 decks but you cant? You have “got the same possibilities as everyone else”. You sound like your complaining about something you havent got when actually you have.
Modifiers are the answer. Read the manual and learn how to make them.
Why you would want to trigger 3 decks at in one go i dont know?
Your loop buttons are in conflict. The reason you are having to press loop twice is that you have 3 loop states applied to one button. Are they all set to “toggle”. They need to be.
You are confusing the hotkey buy appying IN and LOOP on one button. You dont need IN unless you have a separate OUT because LOOP (set4) creates an IN and and OUT.