MF3D Shift/LED Problem

MF3D Shift/LED Problem

Hello all,

I’m trying to get my shift button to switch between two different sets of LEDs that tell me different information.
I currently have 1 button mapped to tell me when a track deck is playing by lighting up green and also to light up red when a certain FX Unit is active. Ideally, pressing shift would switch between the toggling LEDs, for example if Deck A is playing and I hold shift, the LED would switch to either red or off, indicating the FX unit is on or off respectively.
Before, when I used shift the green would turn off, but when I hit the button causing it to turn red, but on releasing shift it stayed red.
I got it to a point where it’s functional with the use of modifier outputs, but now whenever I hit shift the LED turns red regardless of the Unit being on or off, and upon release it turns green, once again regardless of the track playing or otherwise.
I apologize if this was a confusing or redundant explanation, I’ll be happy to give any more information if necessary. Thank you in advance!

It’s always good idea to link the mapping file… I might not entirely understand what you want to accomplish here, but if you provide a mapping file and some visual demo (image or vid) that would help you big time.